

A precision platformer built around one rule: you leave echoes of yourself behind.
Place an echo mid-jump — it becomes solid. A platform. A shield. A bridge. You carry three at a time. Every placement is a decision; every deletion, a second chance.
One mechanic. Infinite depth.
How it works
Your echoes aren't decorations — they're tools. Ride them, jump off them, block lasers with them, bridge a gap and delete it behind you as you fall. The same three echoes that feel simple in level one will demand everything from you by level twenty-five.
No shortcuts. No hand-holding. Just the mechanic, and you.
Die. Learn. Own it.
Instant respawn. No checkpoints to soften the blow, no filler to pad the time.
Hazards compound as you progress — spikes, sweeping lasers, patrolling enemies, turrets, vanishing floors, moving platforms. Each one teaches you something. Each death is data.
You'll fail a run that felt impossible, then clear it on muscle memory alone. That's ECHO.

Controls
Move — WASD / Arrows / Left Stick
Jump — Space / W / A / A
Dash — Shift / B
Place Echo — C / X
Delete Echo — E / Y
Full controller support — including on-screen button prompts for Xbox controllers.
Designed for fans of Celeste, N++, and Super Meat Boy.
ECHO began as a solo project. After extensive playtesting and iteration, it's heading to a full Steam release.
Credits
Game Development & Level Design — Ionașcu Andrei
Music & SFX — Ionașcu Cristian
Cover Art — Ionașcu Andrei
Dash. Echo. Repeat.