
Mind Over Dice is a turn-based roguelike where dice are not just randomness — they're your primary resource. Enemies reveal their intentions before you act. You see who they're targeting, what spell they're casting, and where they're about to strike. Your task is to outplay them by distributing the rolled dice among your heroes.
At the start of each turn, you roll three dice. Rolled ones? That's not a verdict. That's a perfect combo! Every turn will throw new challenges at you. But you'll handle it. Right?
You have 10 heroes at your disposal. Each is a unique class with their own story and survival style. Each hero has 9 different spells. Warrior, mage, priest, hunter, shaman, paladin, someone, rogue, druid, and of course the cheeky gnome developer — they're all under your command. Well, except the last one.
Heroes unlock as you progress, and you decide who to bring on your next expedition.
The world is divided into a dozen thematic acts. Each has its own atmosphere, music, and monsters. In each act, a random map is generated, always ending with a boss.
Every fight is a small chess match where your main tool is dice. And you're the one in control. Probably.
At the start of a turn, enemies reveal their plans: who they'll attack, what spell they'll use. You see it all — and you build your defense. Stun the shaman about to cast a curse? Shield the hero the trolls are targeting? Or strike first so the enemy simply... doesn't get a turn?
There are also elite monsters, camps, shops, secrets, cards, artifacts, luck, ally support, and even... FARMING! No, no. Not what you think.
The game remembers your victories. New heroes, new acts, new artifacts, new skins unlock. But the real progress is you becoming a better player. You start to feel when to take risks and when to play it safe. That's Mind Over Dice. Mind over dice. Mastery over randomness.
🎲 Dice as a tactical resource — assign rolled values to your heroes.
🧠 Transparent enemies — they show their moves before you act. Well, almost all of them.
⚔️ 10 heroes with unique spells — from warrior to psychologist (oops, wasn't supposed to say that).
🔁 High replayability — every run has a new map and new decisions.
🃏 Hundreds of artifacts and achievements — collect, unlock, experiment.
For those who want to relax in the evenings. Spoiler: it might not work.
For those who love tactical puzzles and are used to winning. Spoiler: it might not work.
For those who play more than just AAA games. Spoiler: you'll be screaming "AAAA" a lot.
Mind Over Dice is a challenge to your patience, wit, and willingness to take risks. There's no such thing as "bad luck" here. Only "I chose the wrong face."
Total playtime: 30-80 hours.